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Star Citizen – 2017 content/rethink – commercialise hyperspace now!

Saturday, January 21, 2017 4:31
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(Before It's News)

yeah, this is how good the game looks, in realtime

Star Citizen, the most ambitious KickStarter project ever, looks amazing; it looks gorgeous, it looks beautiful. Star Engine (aka CryEngine (aka LunberYard)) is a really gorgeous realtime renderer for such a concept. Not much of a netcode engine thus far, that's for sure given various ping-time server-threads, but that's on its way. That'll be fixed…

It's obvious that the various 'game modes' like Racer, Marine and Arena etc… while, potential player-training grounds and 'fun areas' are just ways for 'code' to test their current iteration of future-P.U. (or Persistent Universe) code.

So, what is Star Citizen? What is it promising? Does it even realise it's already holding the Genie Bottle?

The 'genie bottle' is HYPERSPACE: and how is that going to help finish the 'game' whatever it eventually boils down to? Hyperspace is a(n infinite) storage-rental opportunity for the RSI overlords who run the world you're playing. Private Hangars and Landing Pads and other clunky 80's interface Centralisation Zones become OBSOLETE once 'hyperspace' is commercially opened up for the player… When RSI realise this resource, then the REAL GAME can begin.

ANOTHER OPINION:  here's an opinion from way back in October from a Star Citizen youtuber who suspects that the one-player variant (called Squadron 42) will be dropped and RSI'll concentrate their efforts on the P.U. and I hope he's right.

Star Citizen should focus all its clever peeps on the essential, CRACKING THE P.U.



Source: http://mikephilbin.blogspot.com/2017/01/star-citizen-2017-contentrethink.html

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