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The need for high-quality animation in the film industry has increased substantially. In addition, the preferences of audiences have changed over the years. Animated movies and advertisements were initially restricted to children before 2005. This art form has increasingly evolved to appeal to older audiences. The segment of the population, which falls in the age group of 15-30 years, is largely engaged in playing video games on the Internet or offline. These games extensively use animation technology, which gives players a real-life experience during gameplay. Game developers use animation software to create close to real-life animations and graphics.
Technavios analysts forecast the global animation and design software market to grow at a CAGR of 16.12% during the period 2017-2021.
Covered in this report:
The report covers the present scenario and the growth prospects of the global animation and design software market for 2017-2021. To calculate the market size, the report presents a detailed picture of the market by way of study, synthesis, and summation of data from multiple sources.
The market is divided into the following segments based on geography:
Americas, APAC, EMEA.
Technavio’s report, Global Animation and Design Software Market 2017-2021, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the market landscape and its growth prospects over the coming years. The report also includes a discussion of the key vendors operating in this market.
Browse full report of this research at https://www.marketinsightsreports.com/reports/04084897/global-animation-design-software-market-research-report-2017-to-2021
Important points covered in Table of content:-
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This study aims to estimate the animation and design software market size for 2017 and projects its demand till 2022. It also provides a detailed qualitative and quantitative analysis of the animation and design software market. Various secondary sources that include Directories, Industry journals, Press Releases and Paid Databases, Trading Economics like Bloomberg Business, Hoovers, Factiva and Annual Reports have been used to identify and collect information useful for this commercial study of the animation and design software market. Primary sources, such as Manufacturers, Distributor, Opinion Leaders, Industry Experts, Front-line Staff, Technology and Innovation Directors, Executives from Related Industries and Organizations, Purchasing/Product Managers, End Users/Buyers, Industry Experts, Opinion Leaders and Research Institutes, have been interviewed to obtain and verify critical information as well as to assess prospects of the animation and design software market.