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One video game, 12 people, six months. Can MegaBits make it happen? Building monster games sounds fun, but it’s mostly insane, hard work. And according to Patrick Perini, it’s looking more realistic everyday.
Perini started Megabits at Startup Weekend last fall as a massively multiplayer online game based on the player’s physical location.
He explains that it allows players to catch, train and battle monsters found in different areas in the real world. A player’s location in MegaBits is his or her location in real life.
Players find different wild MegaBits depending on where they are in the world, what time of day it is, and even the weather. Perini says he even created a Pittsburgh-themed monster that evolves from steel to rust to technology. C’mon, how cool is that?
Speaking of Pittsburgh, Perini notes that it has been a great place to launch MegaBits. He notes the growing number of events, meetups and overall startup community buzzing in town.
He was able to quickly build a team of talent located around the world to build MegaBits through his first Kickstarter earlier this year. The funding didn’t pan out as strong as he’d hoped, but it drew the attention of several developers who’ve signed up to help develop the video game. In the short-term, that’s a real pay-day.
No worries, Perini plans to revisit Kickstarter in the near future to fund the company. In the meantime it’s back to work. Monsters don’t create themselves.
Learn more at https://www.facebook.com/megabitsapp or Megabitsapp.com
For more bytes of the Pittsburgh region’s tech sector visit techburgher.com
2013-02-20 13:48:25
Source: http://www.techburgher.com/teq/monster-mash-megabits-aims-to-deploy-mmo-game/